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Roadmap

Built in the open.

No vaporware. Here's exactly where SmashForge is — the creation and combat engine is feature-rich today, and the online chapter is being built security-first.

Shipped
  • Character, Animation, VFX & Stage creators
  • Full combat-feel layer (movement, shields, grabs, tech, DI, KO)
  • Heat Ladder CPU AI · Combat Analysis Lab
  • Item Creator · Asset Vault · Forge Ops (Versus + Crucible)
In progress
  • Next-generation editor UI/UX pass
  • Editor quality-of-life: undo/redo, shortcuts, context menus
  • This website + free accounts
Planned
  • Full controller support (Switch / Pro / PlayStation / Xbox)
  • Online accounts & cloud projects (security-first)
  • Community sharing & a creator marketplace
  • Online play — exploring rollback netcode
Now

What we're building this cycle.

The current focus, in plain terms.

Next-gen editor UI/UX

A cohesive 'Forge Studio' redesign across every creation tool.

Accounts & this website

Free accounts and cloud projects, built on a Zero-Trust backend.

Editor quality-of-life

Undo/redo everywhere, shortcuts, and right-click context menus.

Vision

Where it's heading.

Aspirational, not promised — but it's the direction of the forge.

  • Online play with rollback-style netcode (the engine is already deterministic).
  • A creator marketplace for sharing fighters, stages and assets.
  • Full controller support across PC and console-style pads.
  • Cloud sync so your forge follows you across devices.

Follow the build.

Grab SmashForge today and watch it grow, release by release.